Introduction to Coding Adventure Atmosphere
Let's dive into the details surrounding Coding Adventure Atmosphere. The planets in my solar system project are looking a bit hostile and uninviting, so in this video I'll be attempting to add some cozy ...
Coding Adventure Atmosphere Comprehensive Overview
Until today, the Fluid Simulation has been confined to a tiny box. Let's set it free on a planet, with a little orbiting moon, and see ... Clouds are lovely and fluffy and rather difficult to make. In this video I attempt to create clouds from Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL, and running inside the ...
Summary & Highlights for Coding Adventure Atmosphere
- Trying to improve an old chess bot by experimenting with various interesting techniques. This is a sequel to: ...
- Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds.
- I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ...
- If you'd like to support the channel and help keeping it alive, you can buy the hippo a coffee here: ...
- I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ...
That wraps up our extensive overview of Coding Adventure Atmosphere.
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