Introduction to Coding Adventure Atmosphere

Let's dive into the details surrounding Coding Adventure Atmosphere. The planets in my solar system project are looking a bit hostile and uninviting, so in this video I'll be attempting to add some cozy ...

Coding Adventure Atmosphere Comprehensive Overview

Until today, the Fluid Simulation has been confined to a tiny box. Let's set it free on a planet, with a little orbiting moon, and see ... Clouds are lovely and fluffy and rather difficult to make. In this video I attempt to create clouds from Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL, and running inside the ...

Summary & Highlights for Coding Adventure Atmosphere

  • Trying to improve an old chess bot by experimenting with various interesting techniques. This is a sequel to: ...
  • Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds.
  • I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ...
  • If you'd like to support the channel and help keeping it alive, you can buy the hippo a coffee here: ...
  • I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ...

That wraps up our extensive overview of Coding Adventure Atmosphere.

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Photo Gallery

Coding Adventure: Atmosphere
Coding Adventure: Planetary Fluid Sim
Coding Adventure: Clouds
Coding Adventure: Ray Marching
Coding Adventure: Simulating Fluids
Coding Adventure: Making a Better Chess Bot
Coding Adventure: Procedural Moons and Planets
Coding Adventure: Simulating Smoke
Coding Adventure: Ray Tracing
Coding Session in the Snowy Mountains - Chillstep & Chillwave for Winter Focus
Best of Chillstep 2024 | Cosmic Hippo | Coding Session
Sunset Coding Session - Chillstep for Deep Focus
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Coding Adventure: Atmosphere

Coding Adventure: Atmosphere

The planets in my solar system project are looking a bit hostile and uninviting, so in this video I'll be attempting to add some cozy ...

Coding Adventure: Planetary Fluid Sim

Coding Adventure: Planetary Fluid Sim

Until today, the Fluid Simulation has been confined to a tiny box. Let's set it free on a planet, with a little orbiting moon, and see ...

Coding Adventure: Clouds

Coding Adventure: Clouds

Clouds are lovely and fluffy and rather difficult to make. In this video I attempt to create clouds from

Coding Adventure: Ray Marching

Coding Adventure: Ray Marching

In this

Coding Adventure: Simulating Fluids

Coding Adventure: Simulating Fluids

Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL, and running inside the ...

Coding Adventure: Making a Better Chess Bot

Coding Adventure: Making a Better Chess Bot

Trying to improve an old chess bot by experimenting with various interesting techniques. This is a sequel to: ...

Coding Adventure: Procedural Moons and Planets

Coding Adventure: Procedural Moons and Planets

Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds.

Coding Adventure: Simulating Smoke

Coding Adventure: Simulating Smoke

My attempt at

Coding Adventure: Ray Tracing

Coding Adventure: Ray Tracing

I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ...

Coding Session in the Snowy Mountains - Chillstep & Chillwave for Winter Focus

Coding Session in the Snowy Mountains - Chillstep & Chillwave for Winter Focus

If you'd like to support the channel and help keeping it alive, you can buy the hippo a coffee here: ...

Best of Chillstep 2024 | Cosmic Hippo | Coding Session

Best of Chillstep 2024 | Cosmic Hippo | Coding Session

If you'd like to support the channel and help keeping it alive, you can buy the hippo a coffee here: ...

Sunset Coding Session - Chillstep for Deep Focus

Sunset Coding Session - Chillstep for Deep Focus

If you'd like to support the channel and help keeping it alive, you can buy the hippo a coffee here: ...

Coding Adventure: Terraforming

Coding Adventure: Terraforming

I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ...

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